Performance and technology : practices of virtual embodiment and interactivity / edited by Susan Broadhurst and Josephine Machon. - Houndsmills, Basingstoke, Hampshire ; New York : Palgrave Macmillan, 2006. - xx, 203 p. : ill., maps ; 23 cm.

Includes bibliographical references and index.

Introduction : Body, space and technology / 1. Bodies without bodies / 2. Truth-seeker's allowance: digitising Artaud / 3. Transformed landscapes: the choreographic displacement of location and locomotion in film / 4. Saira virous: game choreography in multiplayer online performance spaces / 5. Artistic considerations in the use of motion tracking with live performers : a practical guide / 6. Materials vs. content in digitally mediated performance / 7. Learning to dance with angelfish : choreographic encounters between virtuality and reality / 8. Kinaesthetic traces across material forms : stretching the screen's stage / 9. Sensuous geographies and other installations : interfacing the body and technology / 10. Body waves sound waves : optik live sound and performance / 11. Intelligence, interaction, reaction, and performance / 12. The tissue culture and art project : the semi-living as agents of irony / 13. Addenda, phenomenology, embodiment : cyborgs and disability performance / 14. Technology as a bridge to audience participation? / Afterword: Is there life after Liveness? / Susan Broadhurst and Josephine Machon -- Susan Melrose -- Steve Dixon -- John Cook -- Johannes Birringer -- Robert Wechsler -- Mark Coniglio -- Carol Brown -- Gretchen Schiller -- Sarah Rubidge -- Barry Edwards and Ben Jarlett -- Susan Broadhurst -- Oron Catts and Ionat Zurr -- Petra Kuppers -- Christie Carson -- Philip Auslander.

This exciting and timely collection of writings from international contributors who specialize in a diverse range of digital art and performance practices, surveys various aspects of performance and technology. The discussions interrogate the interaction between new technologies and performance practice. Furthermore, in an innovative way, they link the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation. Not only do bodies morph and (de)morph but their identities consequently become destabilized. In certain technological practices, physicality is both transcended and ludically inscribed - the play (jouer)being all. Consequently, digital practices potentiate creative and aesthetic possibilities and demand new perceptive strategies that not only affirm sensate presence but also 'deceive'. This ground-breaking volume identifies a new performance practice at the cutting-edge of experimentation and, at the same time, explores the evolution of new art practices. Especially, practices that are pivotal in alternative and also mainstream performance and popular culture. Featuring contributions from both key academics and practitioners, this collection will be essential reading for all those interested in the links between new technologies (including motion tracking, artificial intelligence, biotechnology and animation, amongst others) and performance.

1403999074 (hbk.) 9781403999078 (hbk.)

2006048581

GBA665071 bnb

013517619 Uk


Technology and the arts.
Computer art.

NX180.T4 / P47 2006

709.04 / BRO